![]() ![]() this basically makes wallhacks practically useless except for very closely around corners. Well, we already have some preventative measures with respect to cheating and perhaps I can clear that up quickly.įirst, we have entity culling: which is to say, we trim out un-seen objects from being sent to the client. (If any project leaders would like to verify this, please PM for the source) I'm sure many others would appreciate it, too. ![]() ![]() Perhaps my posting this could help persuade the dev-team. Now, I haven't tried it against the latest Xonotic builds (not since last year), but I'm guessing nothing would be different.Īre there any plans for an anti-aimbot? I'm thinking probably not. I'm inclined to think it could be.Īimbotting exhibits some very specific behavior, that is very obvious to anyone spectating you, and I don't see why this couldn't be automagically detected by the server. Contrary to what several people have said before about Nexuiz (and by extension, Xonotic) not having a problem with cheaters. I can't really say, but his was a little better than mine, I think.Īnyway, I used it in several games in HOCTF & HODM, and never got caught. In the mean time, I've gotten records of another aimbot. Last year I created an aimbot for Nexuiz (I implemented it entirely in Darkplaces, so the same code with little modification worked for Xonotic 0.1, too). ![]()
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